Going to the main menu and starting a new game does not fix, restarting the game does.Ī player, visually, has the ability to Interact with the chest on the other side after it is been interacted with therefore being useless.Ī tree platform that requires a bouncy mushroom to be accessed has guiding light too early before it is useful.Ī player spawns too high after jumping into the cliff which can be abused to jump onto the tree platform too early before mushroom is set.Ībsence of sound and visual effects when the progress is skipped. When previous happens pausing a game cause player to permanently lose control over the character. Probably a stop function does not get loaded. 31/05 - Version 1.1 - Various performance fix, it should run much better now!Ĭamera fixation at the start of the game does not stop. 03/06 - Version 1.2 - Fixed a text appearing on the board, fixed the train entrance step. 21/10 - Version 1.3 - Fixed a data update to make it easier for speedrunners to track variables A little less performant but more stable, use the mono version if the other one crash 30/10 - Version 1.3_Mono - Added Mono version of the game. A special thank to Eliza Socican and Eliot Chyskos for their help in 3D modelling and game design. This experience was developed for my final year project at university. Will you manage to escape this perpetual world? Controls Progress and transform the environment around you, bring items into the smaller world to scale them up and use their larger form to advance in the adventure. The world around you is contained within itself, an infinite loop where actions in one variant of the world affects the other copies. Jump into the bizarre tale of Inside | Out, a recursive first-person adventure set under a mysterious dome.
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